No unread posts: Level 40 BCNM Royal Jellies: Shadoux. Do you have any delve clear or 119 JSE weapon unlock? Kupon AW-WK - A pick of any one item dropped from a Wildskeeper Reive NM. The HQ version should be used instead of the Errant Houppelande for resting since it has the same hMP+5 but also increases maximum MP by 34. Reply. Still excellent for nuking, slow and paralyze, and good for main healing. Good melee item due to the Accuracy+10, Evasion+10. Whether the Beret is worth using for slow and paralyze, rather than a good MND piece like the Yigit Turban or the Zenith Crown, is situational. The wide variety of bonuses from Sweet Rice Cake make it a common choice for Red Mages in standard experience groups. Job Traits; Lvl. All guides will be based on being 99. The MND+2 INT+2 is a nice bonus for that application, but not enough to make this item a serious contender for the hands slot in magic only situations. 1 BIS & Gear; 2 Previous Tier RDM Sets; 5.4 i530 Gear Sets. 5. Not worth using for nuking since the Warlock's Chapeau is far better. I'd consider it half true. This piece is great for main healing, meleeing and for maximizing MP recovery while resting. After the 3 hits of the melee combo are completed, Verholy and Flare will become available to use which is your strongest abilities. When talking about Auto-Refresh or Auto-Regen, a tick is every 3 seconds roughly (exactly one vandiel minute). Image Stubs; Heavensward Stubs; Stormblood Stubs; Shadowbringers Stubs; Edit Scoreboard; Random page; Recent changes; Special pages ; Upload file; Using Infoboxes / Templates; Category:Red Mage Exclusive. Another "too good to be true" Morrigan's item. Level 75 - Excalibur (A pipe dream for Red Mages, but still an amazing sword) Swords are B for a Red Mage and cap at 250 skill at level 75. The lack of MP is a downside. Here you will find our most current information on how to play Red Mage at a high & respectable level. Seine Rolle in Dungeons und Prüfungen ist DPS/Angreifer. If you don't have the Duelist's Tabard, then this piece should always be macroed in for gravity, silence, blind, bind and sleep. A little more MP, a little less Magic Accuracy, and a minor enmity reduction by 3 which is worth even less because of the Physical Damage Taken +3% penalty. The new almost-all-in-one piece for the RDM hand slot. The combination of high MND with Enmity-4, HP+20, MP+20 and no stat penalties makes this a better choice for main healing than the Errant Hat and an alternative to the Nashira Turban. Thanks a lot! user: Crion. No other item except the HQ version will give you more INT and MND for the leg slot and an enmity-3 bonus on top of that. ), it goes MP neutral in single target. Stat Priority. If you already have this item to use it for melee, you might as well switch it in for main healing in parties and for resting to use the hMP+1. 2.50s GCD Double Tome Ring. Because of the avatar perpetuation cost-1, this Proto-Ultima piece is highly prized by summoners. The haste effect makes this also useful to macro in for frequently used constant effect spells such as haste or refresh. The new Salvage body may only be a situational improvement for black mages who are spoiled by the Igqira Weskit, but for RDM, it represents a giant leap forward in nuking performance. The best body for dark magic. From FFXI Wiki. Because of the haste+3%, this is also the third best item after the Duelist's Tabard and Goliard Saio for stat insensitive spells that need to be recast often. Hydra gloves or Nashira gages make this obsolete. It’s been constantly linked to in other threads so here it is for a little better access. Due to the INT-3 penalty, it should not be used for INT-based spells. At 99 you can check the job guides page on bg-wiki that will link you to guides on the site or ffxiah that are up to date. They may also want to macro this in for refresh and haste, to benefit from the slight Haste+1%. The Chasuble has some value for red mages who have neither Glamor Jupon or Nashira Manteel and want to lower resist rates on drain and aspir or land elemental enfeebles. RDM end game gear guide. Take your favorite fandoms with you and never miss a beat. Category; Discussion; Edit; History; Talk; Contributions; Create account; Log in; Rebuild Lists. This guide, with original contributions from Jump Man, has been co-written by the authors above who actively play & collectively share a wealth of high end raiding & theorycrafting backgrounds in FFXIV. For merit parties, the loss of 2 or 3 MND is insignificant, and Morrigan's can be worn full-time. Great for RDM/WHM main healers. Page; Discussion; More. Welcome to the Red Mage guide for Final Fantasy XIV Shadowbringers 5.20! This is the best constant effect enfeebling piece to use for the majority of red mages who have neither Duelist's Chapeau or Crimson Mask. The chunks must somehow be given different priorities or the order must be messed up or something. Keep in mind Quick Magic casts spells immediately and gearswaps will not be considered for potency. This used to be the single best MND and INT piece for the leg slot, before Morrigan's was introduced. Server: Asura. It is excellent though for lowering resist rates of elemental enfeebles. :) Thank you so much for putting in the time, Rydal! OperationFail. lolBST. Does nothing for mage stats. Welcome to my new Metal Gear Solid...ehm Red Mage Guide. If you don't have a Duelist's Chapeau or a complete Yigit set, this is the best head piece for resting. Der Rotmagier ist ein magischer Fernkämpfer der Mana aufbaut, um mit seinem Rapier in den Nahkampf zu springen und massiven Schaden zu machen. The heavy melee stat minuses make this piece unsuitable for solo meleeing. An excellent but not cheap alternative for Elvaans who likely need both the +55MP boost and +4 to INT (but -30 HP & -3 Vit). Pretty dope so far. For detailed armor set recommendations at every stage of the game, see Guide:Armor progression. For HNM situations, the Dalmatica is still superior because of the powerful magic defense bonus that this piece is lacking. Gear doesn't matter pre-99, so just grind away. This, and the additional MND+8, makes the Morrigan's Robe the perfect all-in-one piece for merit parties. This turban gives 10 more MP for converts, but if convert efficiency is this important, better get the Zenith Crown. This has even more MND than the NQ version and is the best legs item to macro in for stoneskin. It is certainly a highly desirable item for applying elemental enfeebles with /BLM. Unlocking Red Mage (RDM) Job. This affordable and good-looking piece gives enmity-8 and is advantageous for actions that generate hate spikes, such as large cures. However, their versatility comes at a price: their statsare usually low, and they cannot cast higher level spells or use stronger equipment. Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is! The hMP+1 also makes this a good resting item for anyone who doesn't have the Duelist's Chapeau. Deadwing. Ultimates TEA. The abjuration is relatively easily obtained from Seiryu. This body or its HQ version are indispensable for reaching your greatest potential with constant effect enfeebles. Lehbrailg +2 is probably the best 119 staff you can get solo if you're below 50JP and don't have access to Delve. The other impossible to get red mage abjuration body. The well-equipped red mage equips this for convert and then keeps it in until the surplus MP is burned off. The new Hadean Abjuration body gives an unprecedented Magic Accuracy+10 which makes it a strong piece for drain/aspir and elemental DoTs. Parrying skill+15 and DEX+6 makes this a great item for meleeing tougher mobs. Haste+4% and enmity-5 makes the new Nyzul Isle assault body piece a very good choice for casting For the sake of info on uk'uxkaj feet, some quick testing in brenner on, I'm gonna add these into the guide soon and redo the enfeeb section by type: but for reference here's max potency sets. For non-melee purposes, this is a Raven Jupon with an extra MP+40. The balancing restriction that the bracelets don't work in areas under your own nation's control (or any ToAU areas) is severe, but fortunately they always work in important end-game relevant areas such as Horlais Peak or Sea, and much of the time in sky too as long as your nation doesn't control it. Great for cures, blink, utsusemi, refresh, haste, protect, shell, escape, warp and teleport spells. I hope you enjoy all Metal Gear Eastereggs and serious content as well. But the most outstanding feature of this piece, from a red mage perspective, is the refresh effect. The gameplay style of RDM is to build gauge, use melee combination to do high damage and then use Verholy/Verflare to do High Burst Damage. Too bad the refresh effect is only an enchantment and limited to 20 charges. Tranquil Heart: Red Mage: 26 Scholar: 30 White Mage: 21: Self: Reduces enmity gain when casting healing magic. In HNM situations, this loss may be less acceptable. The second best feet item for merit parties and HNM activities. The clear downside is the intimidation effect from demon and drg type mobs, which can get you or others killed if it aborts a sleep spell. i475 - 2.50s GCD | with Ultimate Vorpal Sword (maximum damage potential) i475 - 2.48s GCD | with Ultimate Vorpal Sword. Overall, Morrigan's Pigaches even beat Mahatma Pigaches. The combination of the second highest MND available for the RDM head slot (ignoring Maat's Cap again) and the magic accuracy + 5 of the Nashira Turban and Wise Cap makes this a superior piece for MND-based enfeebling. Most Red Mages choose to use sword when soloing because it's reasonably fast and hit harder than daggers do. A good MND piece for red mages who don't have yigit gages and can't afford Wise Gloves +1. Good for pushing Phalanx, Phalanx II, En spells and Bar spells to the limit. while idle or resting, for the autorefresh effect. The magic defense bonus+5 (a full level of shell) comes in handy against HNMs that unleash strong magic-based attacks, such as CoP Wyrms, Kirin, the Jailer of Love or Limbus proto machines. The role of red mages in parties has evolved through the course of FFXI. ----- IV) The Red Mage and the Rest- The claim that Red Mages are Jack of all trades, master of none. Owners of the Duelist's body will usually rather have fast cast, and try to get the enmity- from other equipment slots if it's really needed. Since red mages have almost no chance of landing unresisted nukes on such mobs anyway, and since using this item on more realistic targets means giving up on the extra nuke potency from Duelist's Boots or Yigit Crackows, the nuking value of this piece for red mages is questionable. 1669. Otherwise, they can choose to become a Red Mage at any time simply by changing their job at their mog house or at a nomad moogle. Boshi can make edits as well. Also, Red Mage has good mana sustain in a single target scenario. Wed Apr 01, 2020 12:37 am. Asura. The best choice for constant effect enfeebles for the hand slot. That, and completing the yigit set for refresh are the only reasons to get this. AGI+3 and Shield Skill+10 are good defensive traits, but not particularly useful for real red mage work. One of the RDM crown jewel items, grants the owner the priviledge of movement speed +12%. Rawrz. This is great. All FFXI content and images © 2002-2021 SQUARE ENIX CO., LTD. Convert item for those who don't mind the inventory space-1 and the high price of the cursed slacks. If you have a Duelist's Tabard, you may want to use it instead of the AF body for constant effect enfeebles on not too tough mobs. White Mage, Black Mage- Red Mages jobs are to lessen the casting for both other mages, and to keep them refreshed at high level. No guide lists macros. Red Mage 99 Melee Build Out . It's actually frequent for me. See Red Mage Spell List for where to find spells as well as other information. /RDM: Red Mage is like Dark Knight in the fact that it also provides a boost to the magical and melee abilities of the Blue mage. Unless you already have several Aquarian piece or are Tarutaru, the Dalmatica will also get you closer to HP-MP parity for more efficient converts. The most remarkable stat of the Goliard feet is the unprecedented MP recovered while healing +3. Even for the MND-based variable effect enfeebles Slow and Paralyze, this may be worth using since the +15 enfeebling magic skill should outweigh the loss of no more than usually 4 MND (ignoring the hard-to-get Goliard Chapeau and Maat's Cap). The Nashira Turban is also a good piece to macro in when you have to keep strong mobs sleeping while getting attacked by them, such as in Dynamis. Kinda sucks. This is purely a melee solo item. This is the only easily obtainable leg piece that boosts enfeebling skill, and therefore the standard constant effect enfeebling piece for all red mages who don't have Nashira Seraweels. I returned to FFXI a few weeks ago, through lurking on Reddit. With enmity-9, this is a piece to consider for heavy main healing. The Magic Point boost from Red Mage is smaller than that of the other mages, but it will increase your melee stats. 3 years ago. The AF body is vastly superior in terms of enfeebling skill; and for nukes, the small decrease in resist rate is generally not worth the loss of INT+10. This popular piece is good for almost everything: nuking, MND-based enfeebling and resting. In this guide, we will explain how to obtain the best gear for your Fire Mage in and how to check if a piece is BiS, an upgrade or just bad. Read; View source; History; This article is a community collaborative guide. Good item to macro in for melee, to boost strength, accuracy, evasion & vitality. Good item to macro in while idle for everyone who doesn't have a Duelist's Chapeau, Dalmatica or Yigit set. Archived. Only the Warlock's Chapeau +1, which gives INT +5, and a little more MP, is better. It is good for working with elemental enfeebles on rdm/blm, for enhancing skill-dependent enhancing magic like Phalanx (II), and good for drain and aspir for red mages who own neither Shadow Coat nor Nashira Manteel. The substantial enmity reduction of -4 and the haste+1% makes this an alternative to Raven Bracers or Hydra Gloves for main healing, and the extra magic accuracy +3 makes this the hands item of choice to use for constant effect enfeebles in areas where Master Caster Bracelets don't work. 3. Look into gwarswap and get an RDM lua you can edit with your gear Like all NQ Aquarian Abjuration gear, this shifts 50 from your max HP to your max MP, making it the perfect head piece to macro in for convert. Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. This combines the second highest MND for the slot (same as Wise Gloves+1) with the second-best INT (only Mahatma Cuffs have 1 more) and a magic attack bonus on top of that! Red mages who are not Windurstian may want to switch allegiance to Windurst and get to rank 8+ just for this. While waiting for Stormblood, I accidentally fell back into the XI hole... 8 years after retiring. Content Stubs. Red Mage: 25 White Mage: 10: Single: Improves defense against magic spells. This is the only high MND item that can be readily bought from the AH and therefore has value for red mages who cannot get a Zenith Crown or Yigit Turban. Guides; Contribute. This is the only hands piece that adds elemental or enfeebling skill, and a lot of it too, which makes it a must-have for red mages who want to push their enfeebling performance to the limit or want to nuke hard mobs. Good to use permanently if macro and/or inventory space is tight. This gives the same MND+5 as the Duelist's Boots +1, shifts 20 HP to MP and gives enmity-2. That makes these gauntlets indispensable for casting Drain, Aspir and Bio II. The combination of Magic Defense Bonus+2 and INT+4 (which further reduces damage taken from enemy magic) makes this a great item to wear while idle (macro it back in after finishing spells.). 9. The "red mage item" in the Nashira set, combines an otherwise unobtainable increase in enfeebling magic skill in the leg slot with a boost to magic accuracy that alone is equal to that afforded by the Wise Braconi+1. Its Magic Attack Bonus +5 gives almost, but not quite, the nuking performance of the Errant body on tier III nukes; and the exact same hMP+5. The magic accuracy +2 makes Nashira Crackows somewhat attractive for constant effect enfeebles, since there is no other feet item that gives enfeebling skill or magic accuracy. The Warlock's Chapeau fast cast effect gives the same 5% (spell) haste but more spellcasting speed. This gives an excellent MND+6 for the feet slot, shifts 25 HP to MP and gives a significant enmity-3. constant-effect spells and main healing, possibly even superior to the Duelist's Tabard in some situations. It should also be macroed in for En-spells, Phalanx and Phalanx II. Since Yigit Crackows have been introduced, this piece has become less attractive. With a good macro system that ensures that no wyrmal gear is equipped while casting critical spells such as sleep or bind, the intimidation effect should not be a problem. Same enmity reduction as the Raven Beret, but with an addition hMP+2. The truly pimp RDM has a Duelist's Chapeau +1 which comes with an additional MND+3. Red mages who can manage to acquire the nearly impossible to get Wyrmal Abjuration: Head from King Behemoth but don't have the Duelist's Chapeau (yet) will find this to be a decent compromise piece for endgame enfeebling. The enmity-4, the same as the more expensive Mahatma Slops - makes it well suited for main healing. The latter use becomes obsolete with Yigit Seraweels which giver higher hMP and MP. Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers.Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. If you do have the Duelist's Chapeau and just need to macro something in for large cures, you're better off with the Raven Beret since it has higher defense and evasion (not that the difference amounts to more than a placebo). Issue(s): • Requires a thorough review of the full page. The combination makes this item worth getting in addition to the Yigit Gages. But it has much to offer to red mages too. Red Mage: Abbreviation RDM Japanese 赤魔道士 (赤) Japanese Romaji Akamadoushi (Aka) French Mage rouge German Rotmagier Expansion Pack Final Fantasy XI: Quest None Red Mage. The additional enmity-5 makes this a decent piece for main healing too. No other nuking body comes even close. This gives the greatest boost to dark magic skill that rdm can get from any single piece, and there are only a few items that boost this stat. Nice low-cost alternative to Scorpion Harness; better defense, strength & vitality, but less accuracy and evasion. Red Mage Leveling Guide Navigation: Page 1: Unlocking, L50 Skills & Rotation, L50 Gear, Class Quest List Page 2: Leveling RDM 50 to 60 (Basic info for now) Page 3: Leveling RDM 60 to 70 (Basic info for now) For those who jumped right into this page, we will add a little blurb about unlocking Red Mage, if you haven’t already. A reasonable choice for main healing since it also comes with a little enmity reduction. FANTASY is a registered trademark of Square Enix Co., Ltd. However, the red mage's role changed drastically with the release of the Treasures of Aht Urhgan expansion. Gives Divine, Elemental and Enfeebling skill +4. 12% may not seem like a lot, but it often (such as on weapons in Ro'Maeve) makes the difference between taking constant hits while zoning and taking few or no hits. Once you get this, you can dump the Raven Beret, and the Wise Cap too if you ever bothered to get it, and use this for (chainspell) stunning, Drain, Aspir and heavy main healing. DEX+5 and Enhances Spikes Effects makes this one of the better RDM melee soloing items. This new piece offers the highest MND for the RDM head slot, but without any enfeebling skill or magic accuracy. FFXIV Shadowbringers Red Mage; BIS & Gear; Pages in this Guide. items may use Custom M Boots instead, which give slightly less INT but make up for it with additional MP. Whether or knot the Morrigan's Robe should replace the Errant or Mahatma Houppelande, or the Wyrmal Body for MND enfeebling is harder to answer and more situational. Not worth getting if you have Errant or Wise pants or their HQ versions, or Jet Seraweels. The Warlock's Chapeau is a great nuking piece for the head since it combines good INT (+3) with a substantial +10 to elemental magic skill and a fast cast bonus. The item of choice to macro in for all spells where speed is of the essence, or spell performance is not heavily stat dependent. The editing of collaborative guides should keep the overall direction and general opinions the same. For everything else, there are better choices. Community Red Mage Guide. This is invaluable in any kind of kited battle, for assaults and for running away from mobs that threaten to kill you. First Page 2 Asura.Nuance. If a mob is so hard or strong to magic that it resists red mage nukes a lot, then red mages shouldn't be nuking it in the first place, and the Chasuble is not going to change that. For sleep spells- which are often cast while under attack - the Warlock's Tabard may be preferable anyway because of the spell interruption rate -10% (or -12%). For cosplay setups, see Guide:Ideas § Cosplay. A new ToAU item that has the same INT+7 MND+7 of the Errant Slops, the Enmity-4 of the Mahatma Slops, extra MP but no stat penalties. 1 Head Slot 2 Body Slot 3 Hands Slot 4 Legs Slot 5 Feet Slot Warlock's Chapeau The Warlock's Chapeau is a great nuking piece for the head since it combines good INT (+3) with a substantial +10 to elemental magic skill and a fast cast bonus. Enmity-5 and no other relevant mage stats make this an item to consider for main healing. Due to the elemental magic skill +5 and magic accuracy+2, this item is mainly desired by black mages who want to lower resist rates on very magic resistant HNMs. The new best MND and INT piece for the leg slot, with 2 more MND and INT, almost the same enmity reduction as Mahatma Slops, additional MP and no stat penalties! They do. Posts: 316. msn; xbox; guildwork; By Asura.Nuance 2020-10-07 16:13:41 Link | Quote | Reply . Hello, my name is Turing (and now also Hinoka), and to bridge the gap between now and the completion of the 5.x Red Mage guide, I’m providing this document detailing our best understanding of the most major changes to Red Mage for the upcoming expansion. 1759. Hume RDMs who can't get these rare/ex They are, in essence, among the more versatile characters of the series. Red mages who have a Duelist's Chapeau can push their HMP to record levels with this piece: full Yigit gives HMP+8 + Refresh, while Duelist's Chapeau+ any HMP+5 body + Hydra Gloves + Yigit Seraweels + Goliard Clogs gives HMP+11 + Refresh. Fairly new to RDM but I personally use Carmine Mask +1 D15 for enfeebles over Befouled Crown. Red Mage AF1-1: The Crimson Trial: Guide Author: jstjhn Quest Type: Artifact Armor Quests Level Requirement: 40 Starting Location: Sharzalion: Other Requirements You want to wear this whenever you're not doing anything, to keep the refresh effect going, and for "must-stick" constant effect enfeebles like sleep, bind or gravity. Spell sets aren't a thing on any job but BLU. Weapon Damage > Int > Crit > DH >= Det > Sps. More; Languages; Page actions. Nice +35MP boost and +4 to both INT & MND (but -3 for Vit & Agi). The stat combination of DEX+4 INT+4 MND+4 Evasion+5 also makes this a good all-in-one item for solo meleeing, nuking and enfeebling. Basically a slightly less powerful version of Morrigan's Cuffs, with +4s instead of +5s, and without the extra 25MP. Namespaces. Offline. Completely replacing the Houppelande by equally good or superior gear is difficult. Gear is one of the most important elements in WoW to strengthen your Fire Mage, providing massive amounts of stats as well as armor, procs, and set bonuses. Yeah, I've definitely noticed some (very occasional) weirdness well. A great choice for the budget-conscious red mage who cannot get any of the rare/ex pieces and wants one piece only for the feet slot that covers the most important stats. Raring to be a Red Mage?Rest assured you’ll read up about the RDM job, basic information and FAQs in our Red Mage Basics Guide.Read on if you’re expecting to learn about … Mon May 04, 2020 7:51 pm. An affordable nuking piece for red mages who can't get Yigit Crackows, Duelist's Boots or Morrigan's Pigaches. Abilities and Traits. The black mage item of the Zenith Set slightly outperforms the Yigit Gages on tier III nukes and like every piece of the set is perfect for convert. Double the MND of the Errant Pigaches, the same MP+20 without the HP-20 penalty and enmity-2 make this an unambiguous and dramatic improvement over Errant Pigaches, even without considering the extra INT+3 and STR+3. As one can see a Red Mage mostly interacts with the mages in his party. Superior to the Errant body in all non-resting situations where you may get hit and would rather have higher defense, more HP and no heavy penalties to agility and vitality. They will get more mileage out of the Walahra Turban plus two Zenith items than three Zenith items, because the turban also raises max HP. The main reason for red mages who don't have the Duelist's Chapeau to get a Yigit Body is to get the entire set to wear With even higher DEX than the NQ, this is probably the best RDM legs item for melee soloing hard opponents. You're always super helpful <3. This is the perfect choice for the budget conscious red mage for para/slow and nuking. Extremely well equipped red mages may use the Warlock's Tabard +1 or the Dalmatica for resting and the Crimson Scale Mail for MND-based enfeebling and nuking, or even the Mahatma Houppelande, which outperforms all of these items except for max MP. https://classicffxi.fandom.com/wiki/Red_Mage:_Endgame_Gear_Guide?oldid=14927. Red Mage 99 Melee Build Out. Enmity-6 makes this a main healing item only. It hasn't met all quality standards yet.) Perfectionist red mages, even those who have Duelist's Boots +1, will want to get this piece for slow and paralyze and maybe for main healing. A couple of guys mathed out its rotation (they even have a simulator up! A somewhat subjective, but hopefully well-reasoned guide to Red Mage gear at level 75, for the 5 main equipment slots. High defense and autoregen make this a good soloing piece. Only the Duelist's Chapeau +1 is even better. The ammount of time for a regen effect to happen. 8808. I haven't touched the guide since Monday so feel free to PM me with fixes and such. This is the only RDM body piece with elemental skill or enhancing skill.